Monday, December 17, 2012

Thursday, November 29, 2012

Master Chief


This is what I think MC looks like, I wanted him to look like a battle worn soldier, who if you didn't know how much he's saved the world, would think he's just like any other soldier.  He also seems so humble, he thinks that way of himself too.  Some exploration of the character.

Thursday, November 01, 2012

Friday, October 26, 2012

Tuesday, October 09, 2012

Been playing around with poly hair planes.



Norse Hammer

Norse Hammer I made. 2,288 Tris, 2048 X 2048 Textures, Diffuse, Normal, Spec.  Programs used, 3ds Max, Zbrush, Photoshop, Xnormal.



Tuesday, September 11, 2012

Thursday, June 14, 2012

Sunday, June 03, 2012

Friday, June 01, 2012

Wednesday, April 18, 2012






A little high for a weapon, 630 tris, 512 texture, polypainted in zbrush again, some tweaks in photoshop. Took about a day. Just a fun project I felt like doing.

Tuesday, April 17, 2012

Low poly work




Built in 3ds max, polypainted in zbrush, tweaks in photoshop. 838 tris, 512 texture.

Thursday, April 12, 2012







Base mesh in 3ds max, sculpted, detailed, and textured in Zbrush, retopology in Topogun, rendered in Marmoset.

Thursday, March 22, 2012

Monday, March 19, 2012


High poly sculpt